             
======================| Sonic The Hedgehog by SeanAltly & Golde Briggs|=========================== [6/XX/2017]            

 - Email: pharaohmb8488@gmail.com
 - www.youtube.com/Golde Briggs
 - Customized version of SeanAltly's Sonic character, for Linux/Win/1.0 Mugen

------------------<Features>---------------------

 - All essential stuff
 - Gameplay mixed from several games, including CvS2, KOF, SFZ3, and SF3
 - Buffed technique characteristics inspired from Mr. Karate, Yun/Yang, and Kyo
 - Various palettes to choose from
 - Color Separation(thanks Girard/ATP!)
 - This Character Has 4 Button.
---------------<Character Info>------------------

(**Note: 1-10 Ranking System: 1 = Lowest, 10 = Best)

 - Intelligence: 6
 - Strength: 4
 - Speed: 10
 - Stamina: 10
 - Energy Projection: 1
 - Fighting Ability: 6

The "jack of all trades" and the main protagonist of SEGA, Sonic The Hedgehog. 
He may not particularly excel at anything, but he is the core basis of fighting in the MUGEN universe/engine. 
A solid, well balanced character all around. Sonic can defintely hold his own against any foe. 
While he may not excel in any trait, he has no weaknesses either.

-----------------<Movelist>----------------------

 U = Up
 D = Down
 F = Forward
 B = Back
 UF = Up Forward
 UB = Up Back
 DF = Down Forward
 DB = Down Back
 x = Light Punch
 y = Heavy Punch
 a = Light Kick
 b = Heavy Kick
 S = Start

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

 Sonic Jab Throw			F(or B) + any 2 punches (grab)
 Taunt					S					

<SPECIALS>

 Spinning Ball 			        F, D, DF, + x or y
 Spinning Ball(EX) 			F, D, DF, + x+y
 Spinning Ball Air			F, D, DF, + x or y (air only)
 Spinning Ball Air(EX) 			F, D, DF, + x+y(air only)
 Ring Throw			        D, DF, F, + a or b
 Sonic Slash			        F, D, DF, + a or b
 Sonic Slash(EX)			F, D, DF, + a+b
 Spin Dash			        D, DF, F, + x or y
 Spin Dash(EX)			        D, DF, F, + c
 Speed Dash(EX)			        B, DB, D, DF, F + a or b

<LV1 SUPERS>

 Tails Tornado		                D, DF, F(x2), + a+b
 Lightning Bolt		                D, DB, B(x2), + x+y or c

<LV2 SUPERS>

 Sonic Wind		                D, DF, F(x2), + x+y or c
  
<LV3 SUPERS>

 Super Sonic		                D, DF, F,(x2) + a+x

<SYSTEM ABILITIES>

 Run = OK! 				Tap F, F, then hold F
 Dodge = OK! 				a + x (While stationary, vulnerable to grabs)
 Dodge Attack = OK! 			Any punch or kick during Dodge
 Roll Forward = OK! 			F + a + x (Vulnerable to grabs)
 Roll Back = OK! 			B + a + x (Vulnerable to grabs)
 Small Jump = OK! 			Tap U
 Power Charge = OK!     		Hold b + y
 Zero Counter = OK! 			B, DB, D + any punch or kick while guarding an attack. (Requires 1 power bar)
 Parry = OK! 				Tap F, timed with incoming High/Air attacks.
 Low Parry = OK! 			Tap D, timed with incoming Low attacks.
 Air Parry = OK!			Tap F, timed with incoming High/Air attacks while airbourne
 Fall Recovery = OK!    		Any 2 punches or LP + LK (While falling and allowed)
 MAX Mode = OK!			        HP + HK (Requires 1 power bar)
 EX Moves = OK!
 Just Defense = No			
 Low Just Defense = No		
 Air Just Defense = No
 Excel Combo = No
 Dash = No
 Counter Movement = No

----------------<Move Details>-------------------

 - (EX)Spinning Ball Makes enemy Dizzy including Spinning Ball Air
 - Speed Dash makes enemy dizzy.
  
---------------<Gameplay Notes>------------------

COMBO SYSTEM:
 - Most Normal standing/crouching attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Performing a Super/MAX Cancel resets the juggle points but also reduces damage dealt
   
MAX MODE:
 - Your attack and defense is increased while in MAX Mode
 - EX moves can be performed at no power cost, though take away from time sustained in MAX mode
 - All Lv1 supers can be performed at no power cost, though immediately uses up all time in MAX mode
 - All Lv2 and higher supers will cost 1 power bar, along with using up all time in MAX mode
 - Even without a power bar, as long as you have time left in MAX mode, you can perform Lv1 supers/EX moves
 - You can not Power Charge/gain power while in MAX mode
 - You can not perform a Zero Counter while in MAX Mode
 

-------------<Special Thanks>---------------

 - Sega
 - SeanAltly
 - P.O.T.S
 - Jmorphman
 - Fighter Factory
 - Elecbyte
 - Froz
 - RikuMasta132
 - Jesuszilla/TrinityMUGEN
 - Sander 71113
 - Syn
 - Rolento
 - Gritsmaster
 - Girard
 - ATP
 - Xan
 - Hades
 
--------------------<Shoutouts>----------------------

 - Cyanide
 - Jin
 - Ned
 - Dampir
 - KojiroBadness
 - Amanojaku
 - KoopaKoot
 - Mr. Infinite
 - Vans
 - Splode
 - Lost Avenger
 - Dcat
 - Buckus
 - Sean Altly
 - Cybaster
 - MFG
 - IMT
 - XCB/Big Eli King 
 - Sabaki 
 - Choujin 
 - Ex Shadow
 - Club Syn
 - Kamekaze 
 - ArielAlexCo 
 - ScruffyDragon
 - Reu (RIP)
 - chrono_strife 
 - two4teezee 
 - Rednavi
 - Beximus 
 - OneWingedAngel 
 - RedHot 
 - Vyn 
 - Kong
 - DG 
 - Stig87 
 - LimitedMoon
 - Macho Man Randy Savage (RIP)
 - H"
 - Warusaki3
 - Juke Kisaragi
 - Ace
 - BigMonsta74
 - Infinite2020
 - Doomsday17
 - Mercy King
 - DJ-Van
 - ZGizzle
 - You

-----------------<Possible Extras/Things To Do>---------------------

 - Maybe get a custom MB anim for him.
 - CVS sprite set...? (LOL you wish! And so do I as a matter of fact...)
 - Finally fight Suave Dude and rescue his girlfriend... 
 - Fix any issues based on feedback  

-------------------<Disclaimer>----------------------

 - The Sonic character is property of SEGA
 - Capcom vs SNK is property of Capcom
 - This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes